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Tag: interspecies design

Art Orienté Objet (2007-11)

The series of works Art Orienté Objet, artists Marion Laval-Jeantet and Benoît Mangin create a series of works reflecting on our relationship with non-human animals. The most notible piece art Felinanthropy (2007) [pictured above] Jeter les bois (2007) [pictured below] and Necking (2007) in which they created a giraffe head mask which they exhibited alongside images of the artist interacting with real giraffe’s in the zoo.

Meta-Perceptual Helmets (2014)

Artists Anne Cleary & Denis Connolly developed a series of 5 helmets which they titled Meta-Perceptual Helmets, each of these helmets allows the participant to view the world through the eyes of different animals. The helmets created a mixed human/animal perception using lenses and mirror to shape the view of the user. The work is inspired by the vision experiments of George Malcolm Stratton in the early twentieth century who wore ‘upside-down goggles’ for periods of time to explore the plasticity of the brain. The work is part of the  art of looking  series which explores the viewers position in relation to…

GoatMan (2016) – Soul

Thwaites, T. (2016) GoatMan: How I Took a Holiday from Being Human New York: Princeton Architectural Press Goat Man is a design project, and accompanying book by designer Thomas Thwaites. The project gained funding from the Wellcome Trust and uses design as a process to bring the designer closer to another species. The project is broken down into sections in the published book; Soul, Mind, Body, Guts, and Goat Life. As an important piece of speculative design on becoming animal this will be a recurring comparison  for the study. I will focus on the chapter discussing the Soul in this post but will…

Second Livestock (2012)

Austin Stewart’s piece Second Livestock is a speculative design project which presents a new approach to farming for the digital age. The project proposes that battery farming could use immersive technology to increase animal welfare and productivity by immersing chickens in a simulated farm environment, while stacking them high in cylindrical urban farming units. “The aesthetics of the presentation are intentionally poor—mirroring the presentations frequently given at technology conferences and tradeshows. The live demonstration of the enclosure does not involve a chicken, rather a volunteer from the audience straps on a human-scale VR headset and places their hands on a treadmill.…

GDC: The Inter-Species Game Design Challenge 2008

http://www.gdcvault.com/play/420/The-Game-Design-Challenge-The  In 2008, at the Game Development Conference, Eric Zimmerman presented the game design challenge ‘The Inter-Species Game Design Challenge’. Each year, the challenge pits famous designers against each other on a themed challenge to spur creative response and reflect on new types of game play. The challenge sits on the design track of the conference and has become a staple attraction of the track. The challenge in 2008 saw Brenda Brathwaite (Wizardry), Steve Meretzky (Hitchhiker’s Guide To the Galaxy) and Alexey Pajitnov (Tetris) compete to design 3 potential games which promoted interspecies play. Alexey Pajitnov’s designed Dolphin Ride, Steve Meretzky’s designed TrayStation and Brenda…