Augmented Ontologies or How to Philosophize with a Digital Hammer Published by Alan Hook on October 5, 2015 Gualeni, S. (2014). ‘Augmented Ontologies; or, How to Philosophize with a Digital Hammer’. Journal article on Springer’s Philosophy of Technology. Ed. Luciano Floridi, Vol. 26, N. 2, 177-199. Continue readingAugmented Ontologies or How to Philosophize with a Digital Hammer
Felino: The philosophical practice of making an interspecies videogame Published by Alan Hook on July 23, 2015 Westerlaken, M., and Gualeni, S. (2014) Felino: The philosophical practice of making an interspecies videogame. Proceedings of the Philosophy of Computer Games,(Istanbul, TUR, November 13-15, 2014). Continue readingFelino: The philosophical practice of making an interspecies videogame
Digitally Complemented Zoomorphism: a Theoretical Foundation for Human-Animal Interaction Design Published by Alan Hook on June 23, 2015 Westerlaken, M., & Gualeni, S. Digitally Complemented Zoomorphism: a Theoretical Foundation for Human-Animal Interaction Design in DPPI ’13 Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces pp 193-200 Continue readingDigitally Complemented Zoomorphism: a Theoretical Foundation for Human-Animal Interaction Design