Critical Gameplay – Design Techniques and Case Studies Published by Alan Hook on June 17, 2015 Grace, L. (2010) Critical Gameplay – Design Techniques and Case Studies in: ed. Gibson, D. & Schrier K. Designing Games for Ethics: Models, Techniques and Frameworks Information Sciences Reference Hershey PA pp. 128-141 Continue readingCritical Gameplay – Design Techniques and Case Studies
Critical gameplay: designing games to critique convention Published by Alan Hook on June 17, 2015 Grace, L. (2012). Critical gameplay: designing games to critique convention. In Proceedings of the 20th ACM international conference on Multimedia (pp. 1185-1188). ACM. Continue readingCritical gameplay: designing games to critique convention
Discomfort design: Critical reflection through uncomfortable play Published by Alan Hook on June 17, 2015 Grace, L. (2011). Discomfort design: Critical reflection through uncomfortable play, in proc 17th International Symposium on Electronic Art (ISEA2011), Istanbul Turkey Continue readingDiscomfort design: Critical reflection through uncomfortable play
Critical Games: Critical Design in Independent Games Published by Alan Hook on June 17, 2015 Grace, L., (2014) Critical Games: Critical Design in Independent Games. In Proceedings of the 8th international conference of the Digital Research Association (DIGRA) (Salt Lake City, Utah: University of Utah, August 3-6, 2014) Continue readingCritical Games: Critical Design in Independent Games