McGrath, R.E. (2009). Species-Appropriate Computer Mediated Interaction. Proc. CHI’09, ACM Press, pp.2529-2534.
Alan Hook is a Lecturer in Interactive Media and a Researcher in New Media and Play at Ulster University. Alan teaches Games Studies and Interactive Media within the School of Media Film and Journalism. His teaching and research focusing on play as a form of interaction and how participation in games and transmedia texts effects and shapes behaviour both in and outside of the game.
Alan is currently studying towards a PhD in Design at Lancaster University in Imagination Lancaster, the open and exploratory design-led research centre with Prof Paul Coulton (Chair of Speculative and Game Design).
The Friskies “Games for Cats” project is one of the most famous commercial examples of interspecies game design and on release attracted global media attention. The project which consisted of a sponsored game jam and subsequent release of a number of titles including Cat Fishing and Jitterbug, produced games using the Corona SDK. The games are largely ipad based and use the devices touch sensitive screen as an intuitive interface. The website Games For Cats boasts over 2 million downloads for the titles. These and other examples will be investigated in a journal article that i am currently writing for TRACE journal…
Cheok, A.D.; Tan, R.T.K.C.; Peiris, R.L.; Fernando, O.N.N.; Soon, J.T.K.; Wijesena, I.J.P.; Sen, J.Y.P. (2011). “Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans,” Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions, 41(5), pp.876-891
Pig Chase (2013) is a project prototype from a research collaboration between Utrecht School of the Arts, Wageningen University, and Wageningen UR Livestock Research which is designed to investigate inter-species play and how digitally mediated play could open a space for inter-species communication. The project focuses on animal welfare and using games as a means to entertain the livestock and reduce undesired behaviours (such as biting) between the animals as they suffer from boredom while in their pens. The Danish government introduced an amendment to the law governing livestock which required the introduction of a toy (usually a ball on a…
Dodington outlines a practice which has formed from his study as a graduate student at Rice University which has developed into a design practice for “Biological Inclusive Design” which designs with other species rather than for them. This design community is largely architecture based and forms part of the Expanded Environments movement, it tries to collapse the Humanist divide between humans and animals. This work has developed into a book How to Design with the Animal: Lessons in Cross-Species Architeture and Design (2013)
Westerlaken, M., & Gualeni, S. Digitally Complemented Zoomorphism: a Theoretical Foundation for Human-Animal Interaction Design in DPPI ’13 Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces pp 193-200