Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans Published by Alan Hook on June 29, 2015 Cheok, A.D.; Tan, R.T.K.C.; Peiris, R.L.; Fernando, O.N.N.; Soon, J.T.K.; Wijesena, I.J.P.; Sen, J.Y.P. (2011). “Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans,” Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions, 41(5), pp.876-891 Continue readingMetazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans
The Role of Design Artifacts in Design Theory Construction Published by Alan Hook on June 29, 2015 Zimmerman, J., Forlizzi, J., (2008) The Role of Design Artifacts in Design Theory Construction, Artifact 2(1), 41-45 Continue readingThe Role of Design Artifacts in Design Theory Construction
Digitally Complemented Zoomorphism: a Theoretical Foundation for Human-Animal Interaction Design Published by Alan Hook on June 23, 2015 Westerlaken, M., & Gualeni, S. Digitally Complemented Zoomorphism: a Theoretical Foundation for Human-Animal Interaction Design in DPPI ’13 Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces pp 193-200 Continue readingDigitally Complemented Zoomorphism: a Theoretical Foundation for Human-Animal Interaction Design
Perceptions of Player in Game Design Literature Published by Alan Hook on June 18, 2015 Sotamaa, O., (2007) Perceptions of Player in Game Design Literature in DiGRA ’07 – Proceedings of the 2007 DiGRA International Conference: Situated Play pp. 456-465 The University of Tokyo, [September, 2007] Continue readingPerceptions of Player in Game Design Literature
I Fought the Law: Transgressive Play and The Implied Player Published by Alan Hook on June 18, 2015 Aarseth, E., (2007) I Fought the Law: Transgressive Play and The Implied Player in DiGRA ’07 – Proceedings of the 2007 DiGRA International Conference: Situated Play pp. 130-133 The University of Tokyo, [September, 2007] Continue readingI Fought the Law: Transgressive Play and The Implied Player
Speculative Design: Crafting the speculation Published by Alan Hook on June 17, 2015 Auger, J. (2013). Speculative design: crafting the speculation. Digital Creativity, 24, 1, 11-35. Continue readingSpeculative Design: Crafting the speculation
Critical Gameplay – Design Techniques and Case Studies Published by Alan Hook on June 17, 2015 Grace, L. (2010) Critical Gameplay – Design Techniques and Case Studies in: ed. Gibson, D. & Schrier K. Designing Games for Ethics: Models, Techniques and Frameworks Information Sciences Reference Hershey PA pp. 128-141 Continue readingCritical Gameplay – Design Techniques and Case Studies
Critical gameplay: designing games to critique convention Published by Alan Hook on June 17, 2015 Grace, L. (2012). Critical gameplay: designing games to critique convention. In Proceedings of the 20th ACM international conference on Multimedia (pp. 1185-1188). ACM. Continue readingCritical gameplay: designing games to critique convention
Discomfort design: Critical reflection through uncomfortable play Published by Alan Hook on June 17, 2015 Grace, L. (2011). Discomfort design: Critical reflection through uncomfortable play, in proc 17th International Symposium on Electronic Art (ISEA2011), Istanbul Turkey Continue readingDiscomfort design: Critical reflection through uncomfortable play
Critical Games: Critical Design in Independent Games Published by Alan Hook on June 17, 2015 Grace, L., (2014) Critical Games: Critical Design in Independent Games. In Proceedings of the 8th international conference of the Digital Research Association (DIGRA) (Salt Lake City, Utah: University of Utah, August 3-6, 2014) Continue readingCritical Games: Critical Design in Independent Games