Grace, L. (2010) Critical Gameplay – Design Techniques and Case Studies in: ed. Gibson, D. & Schrier K. Designing Games for Ethics: Models, Techniques and Frameworks Information Sciences Reference Hershey PA pp. 128-141
As part of my research I have been interested in how game designers design for players as an audience. This research has lead through a range of work trying to outline player-centred research methodologies. I have been trying to outline the process of designing for a specific audience, and how games as systems and texts are designed for specific players. This research has been used to address the CFP from the new journal TRACE which is an online peer-reviewed collections in ecology, posthumanism, and media studies. Providing an interdisciplinary forum for scholars, focusing on the ethical and material impact of technology.
The first CFP looks at the intersection of Animal Studies and Digital Media Studies. I have submitted the following for for their consideration;