Mancini, C. (2011). Animal-Computer Interaction: a Manifesto. ACM Interactions, 18(4), pp.69-73
A research blog for speculative game design focusing on Animals and Play.
Pig Chase (2013) is a project prototype from a research collaboration between Utrecht School of the Arts, Wageningen University, and Wageningen UR Livestock Research which is designed to investigate inter-species play and how digitally mediated play could open a space for inter-species communication. The project focuses on animal welfare and using games as a means to entertain the livestock and reduce undesired behaviours (such as biting) between the animals as they suffer from boredom while in their pens. The Danish government introduced an amendment to the law governing livestock which required the introduction of a toy (usually a ball on a…
Dodington outlines a practice which has formed from his study as a graduate student at Rice University which has developed into a design practice for “Biological Inclusive Design” which designs with other species rather than for them. This design community is largely architecture based and forms part of the Expanded Environments movement, it tries to collapse the Humanist divide between humans and animals. This work has developed into a book How to Design with the Animal: Lessons in Cross-Species Architeture and Design (2013)